I was the lead environment artist in charge of the Blue Dog, Fort Hope, and The Abomination missions. I also oversaw the Manor missions. This is The Devil's Return Map (AKA Evansburgh). The whole map was broken down into smaller chunks for all the artists to work on. I worked on the Truck Lot and the Survivors Garden up to the tunnel. I worked on converting the designer block-out to final art. This included modeling new assists, fixing old ones as well as set dressing. We used this area to test out lots of our pipeline and new tools such as decals, landscape, foliage, and prefab grouping tools.