Environment Models: David Baldwin
Textures / Shaders: Adam Marquis
Lighting: David Witters / Eva Krzeminski
Gameplay Design: Peter Field
Yemen Temple was a level I requested to take on, as it was the descendant of the Temple from Uncharted 2, and I wanted to make sure this one had a different vibe. This level was more about Mechanical devices and creepy overtones.
I was able to step outside my normal modeling roll and was able to work on some of the textures and shaders. The star map was a personal touch, that actually points to the best known location of Iram, on the Date November 1st, 989 BC (3000 years ago)