Troll - A Real-Time Saga

This is a real-time ray-traced cinematic, based on the original illustrations of John Bauer, and was put together for Epic Games Keynote in GDC 2019.

I helped make a hyper real environment that was capable of running in real-time on a PC with a single graphics card you can buy at the store. I sculpted and shaded the crown, created a dynamic shader for the dress, modeled and textured trees, rocks, ground fog cards, lily pads, and a few other smaller bits. Plus lots of Cowbell.

Thanks to Darko Pracic for being a great counterpart over in Stockholm.
https://www.artstation.com/darpra123
I want to throw a special thanks out to Arda Koyuncu for helping me with some of the finer points of Zbrush. https://www.artstation.com/qoyun

"Troll" from Goodbye Kansas and Deep Forest Films | GDC 2019 | Unreal Engine

Substance Designer Patterning on the Dress

Substance Designer Patterning on the Dress

ZBrush sculpt of the princess's crown

ZBrush sculpt of the princess's crown

Close up of the ZBrush sculpt for the princess's crown

Close up of the ZBrush sculpt for the princess's crown

Substance Designer Pass

Substance Designer Pass

Unreal Engine dynamic control for the glow in the gem shader

Unreal Engine dynamic control for the glow in the gem shader