Troll - A Real-Time Saga

This is a real-time ray-traced cinematic, based on the original illustrations of John Bauer, and was put together for Epic Games Keynote in GDC 2019.

I helped make a hyper real environment that was capable of running in real-time on a PC with a single graphics card you can buy at the store. I sculpted and shaded the crown, created a dynamic shader for the dress, modeled and textured trees, rocks, ground fog cards, lily pads, and a few other smaller bits. Plus lots of Cowbell.

Thanks to Darko Pracic for being a great counterpart over in Stockholm.
https://www.artstation.com/darpra123
I want to throw a special thanks out to Arda Koyuncu for helping me with some of the finer points of Zbrush. https://www.artstation.com/qoyun

"Troll" from Goodbye Kansas and Deep Forest Films | GDC 2019 | Unreal Engine

David baldwin david baldwin troll 06
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David baldwin david baldwin troll dress e2

Substance Designer Patterning on the Dress

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ZBrush sculpt of the princess's crown

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Close up of the ZBrush sculpt for the princess's crown

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Substance Designer Pass

David baldwin david baldwin troll crown e2

Unreal Engine dynamic control for the glow in the gem shader