This is a VR home space I worked on for the Oculus Quest. Its biased on concept art from Chris Glenn. I was in charge of modeling, texturing, material creation, and a bit of lighting. The pictures here are all from Work In Progress. (I never got a copy of the final scene before the project ended.)
Some fun facts:
- All of the detail lines had to be modeled into the geo to help prevent flickering in the Quest headset.
- The whole thing was broken down into 4 4k textures on the final product!
Concept / Art Direction:
To check out some of the Final Renders head over to Tristin Ishmael's Page: