Environment Models: David Baldwin
Textures / Shaders: Nicole Norman
Lighting: David Witters
Gameplay Design: Richard Lemarchand
I was happy to have been in charge of the art for this famous level. During the production of the Temple I was able to design some of the puzzle mechanics and traversal paths.
I was able to use the temple for the main menu after convincing the CEO’s and my team lead that active and 3D menus are far more compelling and modern.