Uncharted: Lost Legacy - Belur (aka Shiva Caves)

The Lost City of Belur - I had a lot of fun modeling both the organic rocks and caves along with the highly detailed Indian architecture. I helped define the style we would use for this city so that it looked and felt different from the Halebidu style. We ended up using lots of sharp angles and larger vertical elements. Only the statues and a hand full of props were outsourced. The Library room is my favorite space. Originally it was made just to show off the look, but ended up becoming an integral part of the story.

Modeling: David Baldwin (^_^)
Shaders & Textures: Heather Cerlan
Lighting: Jeremy Vickery
Design & Gameplay: James Cooper, Felix Park

Cenote Room

Cenote Room

Library Hallway

The Library

The Library

The Library

Collapsed Hallway

Waterfall

Waterfall

Waterfall

Natural Cave

Natural Cave

Collapsed Hallway

Waterfall

Reflection Pool

Uncharted: The Lost Legacy - Shiva Caves Cenote & Library

Uncharted: The Lost Legacy - Shiva Caves Waterfall & Reflection Pool

Belur - WIP - Pillars

Belur - WIP - Pillars

Belur - WIP - Tower

Belur - WIP - Tower

Belur - WIP - wall's and trims

Belur - WIP - wall's and trims

Belur - WIP - Stepwell

Belur - WIP - Stepwell

Belur - WIP - Waterfall Room

Belur - WIP - Waterfall Room

Belur - WIP - Library

Belur - WIP - Library

Belur - WIP - Library

Belur - WIP - Library

Belur - WIP - Library

Belur - WIP - Library

Belur - Blockmesh - Cenote Room

Belur - Blockmesh - Cenote Room

Belur - Blockmesh - Natural Cave Room

Belur - Blockmesh - Natural Cave Room