The Lost City of Belur - I had a lot of fun modeling both the organic rocks and caves along with the highly detailed Indian architecture. I helped define the style we would use for this city so that it looked and felt different from the Halebidu style. We ended up using lots of sharp angles and larger vertical elements. Only the statues and a hand full of props were outsourced. The Library room is my favorite space. Originally it was made just to show off the look, but ended up becoming an integral part of the story.
Modeling: David Baldwin (^_^)
Shaders & Textures: Heather Cerlan
Lighting: Jeremy Vickery
Design & Gameplay: James Cooper, Felix Park